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Both sides previous revision Previous revision Next revision | Previous revision | ||
hppp [2016/11/04 20:49] – sbs | hppp [2022/03/22 11:54] (current) – sbs | ||
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\begin{eqnarray} | \begin{eqnarray} | ||
\label{eq: | \label{eq: | ||
- | \overset{\tiny k+1}{p_i} &=& \overset{k}{p_i} + \overset{k+1}{v_i} dt \\ | + | \overset{\tiny k+1}{p_i} &=& \overset{k}{p_i} + \overset{k}{v_i} dt \\ |
\label{eq: | \label{eq: | ||
- | \overset{k+1}{v_i} &=& \overset{k}{v_i} + \overset{k+1}{a_i} dt \\ | + | \overset{k+1}{v_i} &=& \overset{k}{v_i} + \overset{k}{a_i} dt \\ |
\label{eq: | \label{eq: | ||
\overset{k+1}{a_i} &=& \sum\limits_{j \neq i}^{n} | \overset{k+1}{a_i} &=& \sum\limits_{j \neq i}^{n} | ||
- | | + | |
- | | + | |
\end{eqnarray} | \end{eqnarray} | ||
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</ | </ | ||
Note here, that $k$ is mapped into the actual compute time and that $i$ in the first two assignments as well as the 3D nature of all positions, velocities and accelerations are implicitly derived by the compiler! | Note here, that $k$ is mapped into the actual compute time and that $i$ in the first two assignments as well as the 3D nature of all positions, velocities and accelerations are implicitly derived by the compiler! | ||
- | More details as well as further examples can be found in our [[cases|case studies]]. | + | More details as well as further examples can be found in our [[about:cases|case studies]]. |
</ | </ | ||
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abstract SAC programs into performance-tuned C-code, CUDA-code or similar, depending on the chosen target machine. | abstract SAC programs into performance-tuned C-code, CUDA-code or similar, depending on the chosen target machine. | ||
- | Examples and performance figures can be found in our [[cases|case studies]] as well as in our [[publications# | + | Examples and performance figures can be found in our [[about:cases|case studies]] as well as in our [[publications# |
</ | </ | ||