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hppp [2016/11/04 19:49]
sbs
hppp [2016/11/08 20:10] (current)
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 </​code>​ </​code>​
 Note here, that $k$ is mapped into the actual compute time and that $i$ in the first two assignments as well as the 3D nature of all positions, velocities and accelerations are implicitly derived by the compiler! Note here, that $k$ is mapped into the actual compute time and that $i$ in the first two assignments as well as the 3D nature of all positions, velocities and accelerations are implicitly derived by the compiler!
-More details as well as further examples can be found in our [[cases|case studies]].+More details as well as further examples can be found in our [[about:cases|case studies]].
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 abstract SAC programs into performance-tuned C-code, CUDA-code or similar, depending on the chosen target machine. abstract SAC programs into performance-tuned C-code, CUDA-code or similar, depending on the chosen target machine.
  
-Examples and performance figures can be found in our [[cases|case studies]] as well as in our [[publications#​apps|application-related publications]].+Examples and performance figures can be found in our [[about:cases|case studies]] as well as in our [[publications#​apps|application-related publications]].
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