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hppp [2016/11/04 20:49] – sbs | hppp [2016/11/08 21:10] – sbs | ||
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Note here, that $k$ is mapped into the actual compute time and that $i$ in the first two assignments as well as the 3D nature of all positions, velocities and accelerations are implicitly derived by the compiler! | Note here, that $k$ is mapped into the actual compute time and that $i$ in the first two assignments as well as the 3D nature of all positions, velocities and accelerations are implicitly derived by the compiler! | ||
- | More details as well as further examples can be found in our [[cases|case studies]]. | + | More details as well as further examples can be found in our [[about:cases|case studies]]. |
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abstract SAC programs into performance-tuned C-code, CUDA-code or similar, depending on the chosen target machine. | abstract SAC programs into performance-tuned C-code, CUDA-code or similar, depending on the chosen target machine. | ||
- | Examples and performance figures can be found in our [[cases|case studies]] as well as in our [[publications# | + | Examples and performance figures can be found in our [[about:cases|case studies]] as well as in our [[publications# |
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