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hppp [2016/11/04 20:49] sbshppp [2016/11/08 21:10] sbs
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 </code> </code>
 Note here, that $k$ is mapped into the actual compute time and that $i$ in the first two assignments as well as the 3D nature of all positions, velocities and accelerations are implicitly derived by the compiler! Note here, that $k$ is mapped into the actual compute time and that $i$ in the first two assignments as well as the 3D nature of all positions, velocities and accelerations are implicitly derived by the compiler!
-More details as well as further examples can be found in our [[cases|case studies]].+More details as well as further examples can be found in our [[about:cases|case studies]].
 </panel> </panel>
  
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 abstract SAC programs into performance-tuned C-code, CUDA-code or similar, depending on the chosen target machine. abstract SAC programs into performance-tuned C-code, CUDA-code or similar, depending on the chosen target machine.
  
-Examples and performance figures can be found in our [[cases|case studies]] as well as in our [[publications#apps|application-related publications]].+Examples and performance figures can be found in our [[about:cases|case studies]] as well as in our [[publications#apps|application-related publications]].
 </panel> </panel>